![]() ![]() Of course, others can use these abilities too, and drawing too much attention on yourself might backfire, making you look suspicious in turn-or even like a tasty target for the Gnosia. Eventually, you’ll unlock skills to use in debates rather than simply agreeing that someone is suspicious, you can Exaggerate about how sketchy they are in the hopes of turning the group’s sights on them. Through each loop, your own character can build up these traits using experience points earned while looping. Lots of Charm makes you less likely to get chosen for cold sleep, while Stealth makes it less likely the Gnosia will target you, or that others will realize you have malicious intent. A high Logic score helps you convince others that you’re right, while Performance can help you lie or get a point across. The Charisma trait makes others likely to follow your lead, and Intuition makes you better at spotting lies. You can use that to your advantage by noticing when someone’s not speaking up as much as they usually do, or leaning too hard into a role to try and convince everyone that they are who they say they are.Įach character has their own personality, informed by their own past and quantitatively aggregated in Gnosia’s six traits, which the player character also has. Crewmates will suspect each other purely based on perceived inconsistencies in someone’s personality, general demeanor, or sometimes just because they feel like it. Information is power, and you have a lot of it. Unlike Among Us, where taking someone out is a matter of sneaky movement of your avatar to cover your tracks, Gnosia strategy is all about logic and deduction. Through each loop, you will randomly embody any of these roles, with different modifiers eventually, you’ll be able to determine your own settings for each loop, deciding how many crew, Gnosia, and which roles are present, as well as the role you want to play. Other roles, like the AC Follower, exist solely to disrupt conversation. These roles become critical venues for gathering information. The mystery keeps growing: more crewmates join in, Gnosia hide in greater numbers, and special roles for crewmates start to become available.įor example, the Engineer can scan someone each night to detect if they’re Gnosia, and the Doctor can scan the person most recently put into cold sleep to see if they were Gnosia or not. You are stuck repeating this theater of suspicion over and over. Because Gnosia isn’t just a singular “werewolf” game, but a time loop as well. In that initial case, you eventually find the right or wrong person, lock them in cold sleep, and that’s that.Īnd then it starts all over again. If you’re right, you win if not, you reconvene the next day and pick another person, hopefully not getting to the point where over half the crew is Gnosia and you lose. It starts out fairly simple: just find the impostor. They’ve infiltrated the vessel you don’t know who they are, and protocol dictates that you need to put a suspect into cryogenic cold sleep before you can resume warping through space. You learn about Gnosia, an alien lifeform that mimics humans in order to erase them from the universe. Someone named Setsu ushers you into a room with the other crew members of a ship adrift in space. The game begins with you waking up to a blaring red alarm. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |